Will Wurth
Will Wurth
3D Game Artist
San Francisco Bay Area, United States of America

Summary

3D game artist, currently working on The Sims franchise

Skills

3D ModelingTexturingUV Mapping

Software proficiency

Maya
Maya
Photoshop
Photoshop
3ds Max
3ds Max
CrazyBump
CrazyBump

Productions

  • The sims 4 get to work cover
    • Video Game
      The Sims 4: Get To Work
    • Year
      2015
    • Role
      3D Artist
    • Company
      Electronic Arts
  • The sims 4 outdoor retreat cover art
    • Video Game
      The Sims 4: Outdoor Retreat
    • Year
      2015
    • Role
      3D Artist
    • Company
      Electronic Arts
  • Url
    • Video Game
      The Sims 4
    • Year
      2014
    • Role
      3D Artist
    • Company
      Electronic Arts
  • The sims medieval pirates and nobles
    • Video Game
      The Sims Medieval: Pirates & Nobles
    • Year
      2011
    • Role
      3D Artist
    • Company
      Electronic Arts
  • The sims medieval gets limited 1
    • Video Game
      The Sims Medieval
    • Year
      2011
    • Role
      3D Artist
    • Company
      Electronic Arts

Experience

  • 3D Artist at EA Maxis
    Redwood City, United States of America
    June 2010 - Present

    The Sims 4

    - Responsible for the modeling, UVs, and texture creation of various environmental game assets.

    - Collaborated with both concept and other modelers to produce a cohesive and consistent stylized aesthetic.

    - Worked closely with both animation and concept for the creation of “block models” and multiple first-of assets.

    - Worked closely with animation and design for the creation of multiple social props.

    - Helped contribute and promote our now team wide value system of tutorials and documentation as a means of sharing both knowledge and techniques.

    - Accountable for exporting and usability from Maya into proprietary model editor and engine.

    The Sims Medieval:

    - Responsible for the modeling, UVs, and texture (diffuse, specular, normal) creation of various environmental game assets.

    - Accountable for exporting and usability from Maya into proprietary model editor and engine.

  • 3D Artist at Slipgate Ironworks
    San Mateo, United States of America
    June 2006 - October 2009

    Unannounced MMO Project:

    - Responsible for the modeling, UVs, and texture creation of various MMO game assets ranging from weaponry and vehicles to environmental set pieces.

    - Worked closely with art director and concept team to prototype and develop multiple art styles, as well as develop various design proposals.

    - Responsible for the adding, placement, and upkeep of world asset museum.

    - Accountable for exporting assets from both 3DS Max and Maya into Big World engine.