3D game artist, currently working on The Sims franchise
The Sims 4
- Responsible for the modeling, UVs, and texture creation of various environmental game assets.
- Collaborated with both concept and other modelers to produce a cohesive and consistent stylized aesthetic.
- Worked closely with both animation and concept for the creation of “block models” and multiple first-of assets.
- Worked closely with animation and design for the creation of multiple social props.
- Helped contribute and promote our now team wide value system of tutorials and documentation as a means of sharing both knowledge and techniques.
- Accountable for exporting and usability from Maya into proprietary model editor and engine.
The Sims Medieval:
- Responsible for the modeling, UVs, and texture (diffuse, specular, normal) creation of various environmental game assets.
- Accountable for exporting and usability from Maya into proprietary model editor and engine.
Unannounced MMO Project:
- Responsible for the modeling, UVs, and texture creation of various MMO game assets ranging from weaponry and vehicles to environmental set pieces.
- Worked closely with art director and concept team to prototype and develop multiple art styles, as well as develop various design proposals.
- Responsible for the adding, placement, and upkeep of world asset museum.
- Accountable for exporting assets from both 3DS Max and Maya into Big World engine.